Trucos Para Maquinitas Draw Poker

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Introduction

3 Card Draw Poker could be compared to conventional Three Card Poker but with the option to switch a card. In addition, the dealer always qualifies. The take-back is that the dealer starts with four cards and makes his best three-card hand out of them.

The game appeared at the Tropicana in Atlantic City in late 2017 and I hear has also been seen in the United Kingdom somewhere.

Rules

  1. A single 52-card deck is used.
  2. All cards and hands are scored as in poker. The order of hands is as follows:
    • Straight flush
    • Three of a kind
    • Straight
    • Flush
    • Pair
    • All other
  3. Play begins with the player making an Ante bet. There is also an optional First 3 Bonus side bet that may be made at this time.
  4. All players receive three cards and the dealer four cards, all face down.
  5. After checking his own hand, the player has the following options:
    • Make a Raise bet, equal to the Ante bet, and stand
    • Make a Raise, equal to the Ante bet, and exchange one card for the next card in the deck.
    • Fold
  6. If the player discards, the new card will be kept separate from the other two, for purposes of adjudicating the First 3 Bonus side bet.
  7. The dealer will turn over his cards and select the three that form the hand of the highest poker value.
  8. The player and dealer hands shall be compared, the higher hand wins.
  9. If the player has the higher hand, then the Ante and Raise bets shall pay even money.
  10. If the dealer has the higher hand, then the Ante and Raise bets shall lose.
  11. If the player and dealer tie, then the Ante and Raise bets shall push.
  12. If the player has a straight or higher, then he shall win the 'In to Win Bonus.' Note that it is not required to beat the dealer to qualify for this bonus. There are two known pay tables, as shown below.
  13. The First 3 Bonus will be adjudicated according to the player's initial three cards. If the player stood, it will be obvious what they were. If the player drew, then the only possible First 3 Bonus win will be a pair. I assume the dealer will assume the player would have stood with a flush or higher. A pay table for the First 3 Bonus appears below.

Following are the In to Win Bonus pay tables for both the United Kingdom and Atlantic City.

In to Win Bonus

EventAtlantic City
Pay Table
U.K.
Pay Table
Mini Royal2020
Straight Flush610
Trips55
Straight11

Following is the First 3 Bonus pay table as seen in the video below. All wins are on a 'to one' basis. Fun games to play online pc rpg.

First 3 Bonus

EventPays
Mini Royal100
Straight Flush50
Trips30
Straight6
Flush3
Pair1

Atlantic City Rules Analysis

The following table shows the probability and contribution to the return for all possible events under the Atlantic City pay table on the In to Win Bonus.

Atlantic City Rules Analysis

EventPaysCombinationsProbabilityReturn
Win, Mini Royal22105,779,7000.0005020.011044
Win, Straight Flush81,125,628,0800.0053420.042736
Win, Trips71,917,122,0640.0090980.063689
Win, Straight315,053,855,4600.0714430.214330
Win, Flush220,422,535,4960.0969220.193844
Win, Pair230,486,111,0840.1446820.289365
Win, High Card221,961,798,3320.1042270.208455
Lose, Mini Royal18-0.0000000.000000
Lose, Straight Flush45,299,5720.0000250.000101
Lose, Trips326,342,9760.0001250.000375
Lose, Straight-11,076,861,2200.005111-0.005111
Lose, Flush-25,158,910,8320.024483-0.048967
Lose, Pair-220,886,646,5600.099125-0.198250
Lose, High Card-277,157,616,6800.366178-0.732356
Push, Mini Royal2071,8200.0000000.000007
Push, Straight Flush6749,6280.0000040.000021
Push, Trips5-0.0000000.000000
Push, Straight178,575,6400.0003730.000373
Push, Flush012,828,5520.0000610.000000
Push, Pair015,042,0360.0000710.000000
Push, High Card0116,384,9880.0005520.000000
Fold-115,102,521,2800.071674-0.071674
Total210,710,682,0001.000000-0.032018

The lower right cell in the table above reflects a house edge of 3.20%. On average, the player will raise 92.8326% of the time, for a final average wager of 1.928326 units. This makes the Element of Risk, defined as the ratio of the expected player loss to the total amount bet, what I think is a good measurement of player value, 3.2018%/1.928326 = 1.66%.

United Kingdom Rules Analysis

The following table shows the probability and contribution to the return for all possible events under the United Kingdom pay table on the In to Win Bonus.

United Kingdom Rules Analysis

EventPaysCombinationsProbabilityReturn
Win, Mini Royal22105,779,7000.0005020.011044
Win, Straight Flush121,134,919,1640.0053860.064634
Win, Trips71,917,122,0640.0090980.063689
Win, Straight315,070,574,9520.0715230.214568
Win, Flush220,495,098,3200.0972670.194533
Win, Pair230,481,490,0280.1446600.289321
Win, High Card221,846,027,1680.1036780.207356
Lose, Mini Royal18-0.0000000.000000
Lose, Straight Flush85,341,9920.0000250.000203
Lose, Trips326,342,9760.0001250.000375
Lose, Straight-11,078,736,9880.005120-0.005120
Lose, Flush-25,179,699,3080.024582-0.049164
Lose, Pair-220,891,280,6240.099147-0.198294
Lose, High Card-277,152,240,7400.366152-0.732305
Push, Mini Royal2071,8200.0000000.000007
Push, Straight Flush10755,9640.0000040.000036
Push, Trips5-0.0000000.000000
Push, Straight178,660,0600.0003730.000373
Push, Flush012,875,6520.0000610.000000
Push, Pair015,029,0280.0000710.000000
Push, High Card0116,114,1720.0005510.000000
Fold-115,102,521,2800.071674-0.071674
Total210,710,682,0001.000000-0.010418

The lower right cell in the table above reflects a house edge of 1.04%. On average, the player will raise 92.8326% of the time, for a final average wager of 1.928326 units. This makes the Element of Risk, defined as the ratio of the expected player loss to the total amount bet, what I think is a good measurement of player value, 1.04%/1.928326 = 0.54%.

First 3 Bonus Analysis

The following table shows the probability and contribution to the return for all possible events of the First 3 Bonus.

First 3 Bonus

EventPaysCombinationsProbabilityReturn
Mini royal10040.0001810.018100
Straight flush50440.0019910.099548
Three of a kind30520.0023530.070588
Straight67200.0325790.195475
Flush31,0960.0495930.148778
Pair13,7440.1694120.169412
All other-116,4400.743891-0.743891
Total22,1001.000000-0.041991

The lower right cell in the table above reflects a house edge of 4.20%.

Strategy

The following strategy show how to play each initial hand. It was developed by Gordon Michaels, to whom I thank for letting me publish it.

  • 3-card straight, 3-card flush, 3-of-a-kind — Always BET and stand on your three cards.
  • Pair — BET, and always discard your unpaired card and draw to you pair. The only exception is with 2-2-A, where the ace is suited to one of the deuces, in which case discard the unsuited deuce.
  • The drawing strategy for all other hands is rather involved and explained below. The betting strategy is easier, which is to raise with any of the following, otherwise fold:
    • With Q98 or higher, or
    • Two suited cards, or
    • Two consecutive cards (i.e. open-ended straight draw), or
    • J-9 or T-8

Following is the drawing strategy with three singletons of different suits.

  • AKx, AQx: Draw to the 2 highest cards
  • AJx – QTx: If you can, draw to any two cards of adjacent rank. Second priority is draw to any A3 or A2. Otherwise, draw to the 2 highest cards. Exception: with K32 it is better to draw to K3 than to 32.
  • Q9x – 53x: If you can, draw to any two cards of adjacent rank. Second priority is draw to a J9 or T8. Otherwise FOLD. Drawing to a High-Card Hand with 2 suited cards.

Trucos Para Maquinitas Draw Poker Free

Given a high card with two suited cards, you will always bet, and discard and draw a card. In general you want to draw to the 2-suited cards but sometimes it is better to draw to two very high cards (Ax, Kx) or to 2 unsuited cards that comprise a straight draw. Here are the strategy rules:

  • Always draw to a straight flush when possible, except for these two hands; A53 with a suited 53, or A42 with a suited 42; with these hands you should draw to the A3o or A2o respectively.

When you have no straight flush draw:

  • AKx, AQx: – Always draw to the 2 highest cards except when you can draw to AJs, ATs, A9s
  • AJx-A4x: - Draw to any suited Ax. Second priority is a straight draw to an A3o or A2o. Third priority is drawing to the 2 highest cards.
  • KQx: Always draw to the KQ.
  • KJx - QTx: Draw to any suited Kx or Qx. Otherwise draw to the 2 highest cards.
  • Q9x- 532: Always draw to the 2 suited cards.

Strategy Changes: Atlantic City Vs. United Kingdom

With only a few exceptions, the strategy is the same for United Kingdom and Atlantic City rules. The few exceptions arise from the fact that the Atlantic City paytable provides less incentive to draw to a straight flush. When the lowest two cards are suited, the following hands should be played differently, depending upon the rules.

Trucos

AQT, A86, A75, A64

With Atlantic City Rules, you should discard the lowest card and draw to the two highest cards. With United Kingdom rules, it is best to draw to the straight flush with the two lowest cards.

The Borderline Hand

The hand that forms the borderline between betting and folding an unsuited high card hand is Q97 (unsuited.) Of course, folding this hand has an EV = -1.0. There are two potential ways to draw to Q97 and remarkably enough, here are the EVs:

  • Discard the 7, draw to Q9: EV = -1.0148106.
  • Discard the Q, draw to 97: EV = - 1.0002618.

If the above isn't clear, I also present the following strategy tables on which card to hold with Q32 to AKQ.

Video

Trucos para maquinitas draw poker online

Following is a video by the game maker on how to play.

Please not that at about the 6:22 point the advice given incorrectly to fold on a J92 offsuit. This is not the correct strategy. It is correct to hold the J9.

Acknowledgements

I would like to thank Daniel Dale and Gordon Michaels for their analysis of the game and Gordon Michaels for the strategy. The two geniuses are known respectively as CrystalMath and gordon888 in my forum at Wizard of Vegas.

External Links

  • Discussion about 3 Card Draw Poker in my forum at WizardOfVegas.com.

Draw poker is any poker variant in which each player is dealt a complete hand before the first betting round, and then develops the hand for later rounds by replacing, or 'drawing', cards.[1]

The descriptions below assume the reader is familiar with the general game play of poker, and with hand values (both high and low variations). They also make no assumptions about what betting structure is used. In home games, it is typical to use an ante, and betting always begins with the player to the dealer's left. In casino play, it is more common to use blinds; the first betting round thus begins with the player to the left of the big blind, and subsequent rounds begin with the player to the dealer's left, thus draw games are very positional.

Some sample deals below will assume that a game is being played by four players: Alice, who is dealing in the examples, Bob, who is sitting to her left, Carol to his left, and David to Carol's left.

  • 2Other draw games
  • 3'Home' games

Standard five-card draw[edit]

This is often the first poker variant learned by most players, and is very common in home games although it is now quite rare in casino and tournament play. Two to eight players can play.[2]

Other draw games[edit]

Gardena jackpots ('Jacks to open' or simply 'Jackpots')[edit]

Played as above, with standard hand values, and with a single joker in the deck acting as a bug. It is always played with an ante and no blinds. On the first betting round, no player is allowed to open the betting unless their hand already contains a pair of jacks or a better hand. Other players who checked on the first round may subsequently call or raise if someone else opens. If no player opens, a new deal begins and everyone antes again into the same pot. The player who opened the betting keeps their discarded cards near them on the table so that they can prove, if necessary, that they had a sufficient opening hand. For example, a player with the K, J, 9, and 7 of clubs and the J of hearts has a pair of jacks and may open. They may wish to 'break openers' in this case by discarding the jack of hearts in an attempt to make the club flush, so they keep the discarded jack to prove that they were entitled to open.

In addition to the opening requirement, no one is allowed to win a pot with less than three of a kind. In the event no one makes the winning requirement, the pot is moved on to the next hand. The strongest possible hand in this game is five aces which is achieved if the player obtains the four aces plus the joker (joker counts as an ace if there's neither a straight nor a flush to complete).

This can result in some enormous pots, and is where the term 'Jackpot' comes from.

The game is named after the city of Gardena, California, where this game was especially popular from the 1930s to 1970s (though it was always secondary to lowball). At that time, there were more public poker tables in that small city than in all the rest of the United States. Public poker rooms are still a big industry there, though Las Vegas, Atlantic City, and other locations now have many more poker rooms than they did at that time. Because 'Jacks to open' was the primary form of high-hand draw poker played there, traditional draw poker was often described by the retronym 'Guts to open'.

In home games, it is common that when a deal is 'passed out' (that is, when no one opens), the players re-ante, and the qualifier to open is raised to a pair of queens. If that deal is passed out, the qualifier is raised to kings, and finally to aces. This is called 'progressive' jackpots.

California lowball[edit]

This was the primary poker game played in California during the heyday of Gardena in the 1970s. It is still played today, though its popularity has somewhat lessened since the introduction of stud poker and community card poker to the state.

Played as above, using ace-to-five low hand values, with a single joker in the deck. Always played with blinds rather than antes, so players may not check on the first betting round (but may on the second round). A player with a 7-high hand or better who checks after the draw forfeits his right to win any money placed in the pot after the draw. (In other words, a 'seven' may not be checked unless the player intends to fold when another player bets). Another common rule in low-limit games is that a player who checks on the second betting round may not subsequently raise on that round. This latter rule is never used in games with a pot limit or no limit betting structure.

Kansas City lowball[edit]

Five-card draw, with no joker, and deuce-to-seven low hand values is called 'Kansas City' or 'Low Poker' or even 'Billy Baxter' draw in honor of the player who dominated the world championship in the event for many years. Often the game is played no-limit. The 7-high rule and the no check-and-raise rule do not apply. In the eastern United States, the United Kingdom, and elsewhere, ace-to-six low hand values are common.

Double-draw and Triple-draw[edit]

Any game above can be played with two or three draw phases and therefore three or four betting rounds. Triple draw lowball, either ace-to-five or deuce-to-seven, has gained some popularity among serious players. The 2004 World Series of Poker included a deuce-to-seven triple-draw lowball event, and each WSOP from 2007 on has featured one event as well. The Poker Player's Championship, which was introduced in 2010 as the replacement for the $50,000 buy-in HORSE tournament that had been in every WSOP since 2006, includes 2–7 triple-draw lowball as one of its rotating games.

Trucos Para Maquinitas Draw Poker Videos

Badugi[edit]

Sometimes spelled as Padooki or Badougi, Badugi is a four card ace-to-five low lowball variant where traditional poker hand rankings are changed. A Badugi is a four card hand where all the cards are of different ranks and suits. Any cards which match another card in rank or suit does not play and the first criteria for evaluating hands is the number of cards which are playing. The following is the ranking of several example of hands from best to worst:

  1. Ace of spades, 2 of clubs, 3 of hearts, 4 of diamonds: 4-card 4-high best possible Badugi
  2. 4 of spades, 6 of hearts, 8 of diamonds, J of clubs: 4-card J-high Badugi
  3. Ten of clubs, J of hearts, Q of diamonds, K of spades: 4-card worst possible Badugi
  4. Ace of hearts, Ace of diamonds, 4 of clubs, 5 of spades: 3-card hand, 5-high
  5. Ace of clubs, Ace of spades, 4 of spades, 6 of spades: 2-card hand, 4-high
  6. Four kings: 1-card hand, worst possible hand

Badugi is usually played triple-draw, with a 1-1-2-2 betting structure, although it is sometimes played in pot limit or 1/2 pot limit structures.

Trucos Para Maquinitas Draw Poker

Baduci[edit]

Not to be confused with Badugi, Baduci is a lowball hybrid of Badugi and deuce-to-seven triple draw low. This game has a split pot, one half for the strongest Badugi hand and the other half for the best deuce-to-seven triple draw hand. Players are essentially trying to form two different sets of hands by using five cards with a goal of winning both halves of the pot in the same hand.

Trucos Para Maquinitas Draw Poker 2

California high/low split[edit]

Played as above, with a single joker, used as a bug. High hand and low hand (using the ace-to-five low values) split the pot. An 8-high or better low is required to win low. If no hand qualifies for low, the high hand takes the whole pot. Played cards speak, that is, players do not declare whether they intend to win the high or low half of the pot (or both); they simply show their cards and the best hands win. Because ace-to-five low values are used, a hand such as a low straight or flush can win both high and low, called 'scooping' or 'hogging' the pot.

High/low with declare[edit]

This is common in home games but is rarely found in casinos today. Played as are other versions of five-card draw, but after the second betting round and before the showdown, there is a simultaneous declaration phase. Each player takes two chips from his stack and takes them under the table, bringing up a closed fist that contains either no chips (indicating that the player intends to win the low half of the pot), one chip (indicating that the player intends to win the high half), or two chips (indicating that he intends to scoop). When everyone has brought up the closed fist, the players all open their hands simultaneously to reveal their choices. If any player shows two chips, and his hand is the best low and the best high, he scoops the pot. Otherwise, half of the pot goes to the player with the highest hand who declared high, and the other half to the player with the lowest hand of those who declared low. There is no qualifying hand to win either high or low, and if no one declares in one direction, the full pot is awarded in the other (for example, if all players declare low, the low hand wins the whole pot rather than half). A player who declares for a scoop must win both ends outright, with no ties. For example, if a player declares scoop, has the lowest hand clearly but ties for high, he wins nothing. The other player with the same high hand wins the high half of the pot and the next-lowest hand wins low (assuming he declared low—if no other player declared low, the high hand who declared high wins the whole pot).

This game can be played with deuce-to-seven low or ace-to-six low hand values, but in that case it is nearly impossible to scoop (though the whole pot could still be won if everyone declares the same direction).

Four-before[edit]

Another variation that can be applied to any game above, but that is especially suited to lowball. On the initial deal, only four cards are dealt to each player. A betting round follows, then each player draws one more card than he discards, completing his hand to five cards. Then the final betting round and showdown. Note that it is impossible to be dealt a 'pat' hand, that is, a hand (such as a straight or flush) that is complete before the draw.

Johnson (and 'Jacks back')[edit]

Played with one joker which acts as a bug. Must be played with antes and no blinds. Each player is dealt five cards. The first betting round begins with the player to the dealer's left, who may check or open with anything. If any player opens, the game continues as traditional five-card draw poker. If the first round is passed out (that is, no one opens), then the player to the dealer's left may now open if he chooses, but the game has switched to California lowball. On the rare occasion that the deal is passed out yet again, players re-ante and deal again. This game plays well head-up (that is, with only two players). When the game is played that a pair of jacks or better is required to open on the first high-hand round, the game is called 'Jacks back'.[citation needed]

Q-Ball[edit]

This is a lowball game designed by Michael Wiesenberg that combines some of the variations mentioned above. It is generally played with three blinds—one unit from the dealer, one unit to his left, and two units for the second player to the dealer's left. The deck contains one joker. Each player is dealt three cards, followed by a round of betting beginning with the player immediately after the big blind who may call the big blind, raise, or fold (there is no checking on the first round). Next, each player is dealt a fourth card, followed by a second round of betting starting with the still-active player to the dealer's left. No checking is allowed on this round either, despite the fact that there is no bet facing the first player; the first player must open or fold. Each player is then dealt a fifth card, followed by a third betting round beginning on the dealer's left. At this point, checking is allowed. Finally, each player draws as in normal draw poker, followed by a fourth betting round and showdown. Ace-to-five low values are used.

Played at fixed limit, it is recommended that the betting structure be 1-2-2-4; that is, the second and third betting rounds should allow a bet of twice the amount of the first round, and the final bet should allow four times the amount of the first round.

'Home' games[edit]

These are somewhat less-serious games that are typically played only in home games at small stakes. This does not necessarily mean that there is less opportunity for skillful play, just that the games are seen as more social than competitive.

To help grow the betting pot in a home game, one can add a variant known as the 'kill card' to the rules. Kill cards work best with stud games or shared card games as no one player can control when the 'kill card' is played.

Shotgun ('Roll 'em out' and 'Skinny Minnie')[edit]

This is a draw game that plays much like a stud game. First five cards are dealt to each player, followed by a betting round, and a draw. Now, in place of a second round and showdown, there is a rollout phase, which begins with the players arranging their five cards in any chosen order, placing them face down in front of themselves. Each player's top card is now revealed, followed by a betting round. Then each player reveals his next card, followed by a betting round. Then a third card is revealed, followed by a betting round, a fourth card, a betting round, and finally a showdown. Players may not change the order of their cards at any time during the rollout phase.

This game can be played for high or low, but plays best at high-low split, in which case it is called 'Skinny Minnie'.

Spit in the ocean[edit]

This might be classified as a hybrid draw/Community card game, but it is placed here because it plays mostly as a draw game. On the initial deal, each player is dealt four cards, and then a single card is dealt to the center of the table face up. This card plays as if it were the fifth card in every player's hand. It is also a wild card, and every other card of its rank is also wild. The first betting round is then played, followed by a draw in which each player replaces cards from his hand with an equal number, so that each player still has only four cards in hand. A final betting round is followed by a showdown. High-hand values are used. (An alternative is to deal similar to a regular draw poker hand, during which any player can shout 'Spit!', whereupon the next card is dealt face up, after which dealing resumes until all players have five cards. In some variants, only the 'spit' card can be used as a wild card.)

Here's a sample deal: Alice deals four cards to each player, then deals the next card face up to the center of the table. it is the 6 of diamonds, and this makes all 6-spot cards wild. Bob opens for $1, Carol raises to $2, David folds, Alice and Bob call. Bob discards two cards, and receives two replacements. Carol draws one card, and Alice draws one. Bob checks, Carol bets $2, Alice raises to $4, Bob folds, Carol reraises to $6, and Alice calls. The cards in Carol's hand are Q-Q-6-4. Because the 6 in her hand and the one on the board are wild, her hand is four queens. Alice's hand contains K-J-9-7, all spades. With the shared wild card, this gives her a flush, which loses to Carol's four queens.

The game is mentioned in the Ray Stevens song 'Shriner's Convention'. Texas holdem higher full house.

Anaconda ('Pass the trash')[edit]

Seven cards are dealt to each player. Before the first betting round, each player examines his hand, and removes exactly three cards from his hand and places them on the table to his left. After each person has thus discarded, he picks up the cards discarded by his right-hand neighbor and places them in his hand (thus, each player will have given three cards to his left-hand neighbor). It is important that each player discard before looking at the cards he is to receive. After the first pass, there is a betting round. Then a second pass occurs, each player passing two cards to his right. A second betting round is followed by a third pass, each player passing one card to his left. Finally, a third betting round and a showdown, in which the player with the best five-card high hand he can make out of the seven in his hand wins the pot.

In some casual games, the showdown is replaced by a rollout phase, as described above in 'Shotgun'. This makes a total of eight betting rounds in the game, which generally destroys any chance for skillful play in the later rounds.

Ad hoc variants[edit]

Any of the above games can be modified in many ways upon player whim, by designating additional wild cards, betting rounds, more or fewer cards, altered hand values, and any other change agreed upon by all players prior to each deal. Such a game can be announced by using the name of an existing game and specifying the variations, for example 'Three-card Triple-draw California lowball, Kings wild'. Many times this will result in a game that does not play well, but occasionally will produce a game that is well-suited to a particular group of players.

Trucos Para Maquinitas Draw Poker Games

Here are some general guidelines:

Trucos Para Maquinitas Draw Poker Gratis

  • If designating some normal suited cards as wild, it is advisable to choose cards that would otherwise be bad for the game being played. For example, deuces wild for high-hand games, kings wild for lowball, 9-spots wild for high-low split (where an 8-high or lower is necessary to win low).
  • High-low split games play best with more than four players.
  • When playing high-low split, it is necessary to have either a declaration phase or a qualifier (but not both). The most common form is 8-high or better to qualify low, but also common is any pair/no pair (that is, a pair or better is required to win high, and no pair or better low is required to win low), and 9-high for low.
  • Designating more than four wild cards (or possibly six) will result in considerable confusion and many ties.
  • Two to five betting rounds makes a good game. One round or more than five rounds reduces the amount of skill involved.
  • Sometimes there is no betting round before the draw; players pick up their cards, discard and draw, and then the betting starts.
  • Giving each player more than eight or nine cards can often make a bad game. In Anaconda, each player will have seen up to thirteen cards.

See also[edit]

Trucos Para Maquinitas Draw Poker Online

References[edit]

Trucos Para Maquinitas Draw Poker 2017

  1. ^Cardoza, Avery (8 December 2011). Basics of Winning Poker. Cardoza Publishing. p. 19. Retrieved 13 November 2014.
  2. ^Brown, Aaron (26 August 2011). The Poker Face of Wall Street. New York City: John Wiley & Sons. p. 39. ISBN9781118161104. Retrieved 13 November 2014.
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